![]() ![]() Why on earth would any sane or self-respecting developer attempt to target this audience?Ĭlick to expand.Like I said, PC gaming has done leaps and bounds forward in the last decades and more and more devs target "this audience" all the time, not less, even if you're no longer part of "this audience". And yet Epic Store was taking them for a ride, too. Less than a week ago, PC gamers were singing the praises of the Epic store because it was bloodying the nose of Benevolent Daddy Steam. Why? It's not like they're a loyal market that avoids using key-stealing alternative websites as long as it's a better deal. PC gamers want 90% deals and the ability to pirate "try it out", but they also want the biggest AAA titles with no DRM and no exploitive business practices. That should tell you what the true purpose was all along. Over time, this DRM got worse even as the profits in the PC market soared. Benevolent Daddy Steam was a good idea at the time and benefitted gamers in some respects, but it was always for the purpose of DRM. So I'm intimately familiar with how PC gaming has changed over the years. exe before I owned my first console (I did have a Game Boy, though). In the 16 years I've been using Steam I've not had any real issues or lost access to any games outside early launch hiccups with the offline mode and other such things that were ironed out and established.Ĭlick to expand.I've been PC gaming since I was kid. That said, any company that wants DRM-free games on Steam can have them so maybe Valve offer options to remain competitive but they don't enforce any of it (not to mention all the horror stories are 3rd party DRM and not Steam's own). So yeah we made some concessions but overall it's worked out pretty great for every PC gamer and the way DRM has been done on consoles since shows it was always gonna evolve in this manner, disc or no disc. I mean, that was a time stores barely stocked any PC games to begin with, digital distribution sprearheaded by Steam brought it back to the forefront and it's only been getting better ever since with the latest great development being that we're now getting way more of the great Japanese console-centric games than we ever used to, and with more often than not great ports too. Valve is simply not allowed to do that with their license." By making a Let's Play of a game hosted on the Epic Store, you'd grant Epic the right to monetize your video. ![]() You could upload a mod for the original Unreal to the Epic Store, and by doing so you'd grant Epic the rights to sell the mod and make money off of your creation. " So basically, Steam's EULA is restricted to content uploaded to Steam, and Valve is only allowed to use the content for the purpose of Steam promotion.Įpic's EULA is not restricted at all, may apply even to recordings of games played on the Epic store uploaded on Youtube, and may be used for literally any goddamn thing Epic wants to. Before you state Steam says the same, let me quote someone here on the difference. Literally says "hey give us the ability to exploit your works". Epic reserves the right to take down any UGC in its discretion." In addition, you may not create, generate, or make available any UGC that is illegal or violates or infringes another’s rights, including intellectual property rights or privacy, publicity or moral rights. You may not create, generate, or make available any UGC to which you do not have the right to grant Epic such license. You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, irrevocable, perpetual, transferable, and sublicensable license to use, copy, modify, adapt, distribute, prepare derivative works based on, publicly perform, publicly display, make, have made, use, sell, offer to sell, import, and otherwise exploit your UGC for any purposes, for all current and future methods and forms of exploitation in any country. Any content that you create, generate, or make available through the Epic Games store application shall be “UGC”. ![]()
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