I've been trying to get help in the Deaderpool Discord, but no solution yet. Hoping this is something that can be fixed, I would love to keep both mods in my game as they are my favorites. I do play with MCCC Woohoo installed as well, but again, never was an issue before. I'm honestly not sure how long this has been an issue, because I haven't been actively trying to get an playables pregnant recently, but before the big HSY patch, I was playing with a couple where I was trying to let it happen naturally and they still had not gotten pregnant by the time the patch released and I updated all my mods. The only time it works with both installed is if I uncheck the box for Whims to override Mods/Gameplay, ie turn off most of its features. I have tested Whims on its own with no issues, and MCCC on its own with no issue, but when I play with both in my mods folder, my sims will never become pregnant. I'm quite certain it is a conflict between MCCC and Wonderful Whims. i have mccc too but i think they ae compatible.or are they not? am i doing somethig wrong? :/ Si esto hace que el juego funciona bien, entonces deberás instalar tus mods poco a poco, de uno en o en. but they were alot! xD tried moving to another house but again it didn't work. Si este mensaje te aparece mucho o si tu juego no funciona correctamente y es algo que puedes ver (no solo con la notificación naranja, sino que ves que el juego no funciona bien), debes probar a quitar tus mods y probar el juego sin ellos. i dont even know how many times i've tried. i tried turning the menstrual cycle off but it didnt work either (again, with 100% chance). my sim cant get pregnant even when she is in the ovulation and has 100% chance. 4_64.15.pc 20:06.1.52.100.1020-1.(AS)::LotInfoPanel9ba1e31e41a753155d1fa68dTypeError: Error #1009: Cannot access a property or method of a null object reference. at ::LotInfoPanel/RefreshLotData() at ::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at ::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at ::LotInfoPanel/OnSelectVenueType() at ::LotInfoPanel/ForceVenueType() at ntrols::GUIComponent/ConfigUI() at ntrols::GUIComponent/OnAddedToStage() at re::LayoutManager/LoadWidgetCompleteHandler() rtim=179703Ģ4_64.15.pc 20:53.1.52.100.1020-1.(AS)::LotInfoPanel9ba1e31e41a753155d1fa68dTypeError: Error #1009: Cannot access a property or method of a null object reference. at ::LotInfoPanel/RefreshLotData() at ::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at ::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at ::LotInfoPanel/OnSelectVenueType() at ::LotInfoPanel/ForceVenueType() at ntrols::GUIComponent/ConfigUI() at ntrols::GUIComponent/OnAddedToStage() at re::LayoutManager/LoadWidgetCompleteHandler() rtim=462335Ģ4_64.15.pc 21:03.1.52.100.1020-1.(AS)::LotInfoPanel9ba1e31e41a753155d1fa68dTypeError: Error #1009: Cannot access a property or method of a null object reference. at ::LotInfoPanel/RefreshLotData() at ::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at ::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at ::LotInfoPanel/OnSelectVenueType() at ::LotInfoPanel/ForceVenueType() at ntrols::GUIComponent/ConfigUI() at ntrols::GUIComponent/OnAddedToStage() at re::LayoutManager/LoadWidgetCompleteHandler() rtim=525178Ģ4_64.15.pc 20:06.1.52.100.1020-1.(AS)::LotInfoPanel9ba1e31e41a753155d1fa68dTypeError: Error #1009: Cannot access a property or method of a null object reference. at ::LotInfoPanel/RefreshLotData() at ::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at ::BuildBuyStateData/HandleRefreshVenueData() at olympus.Hello i'm having an issue with this mod (i think.).
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